Drawing on the talents of professionals from within and without the industry, Bad Axe Games has a twofold approach: Provide great game materials from a genuine players’ perspective, and maintain the most professional standards in writing, design, illustration, and production.
There are a limited number of top-notch d20 publishers out there who are able to keep their gamer roots and still maintain the level of professionalism that customers demand. It’s important to love gaming, and to find the time to play as often as possible, to really understand the rules and the players’ needs.
You don’t have to sacrifice your gamer’s soul or your professionalism– they can co-exist. They have to, if you’re going to connect with your customers and deliver product that is both creative and rules compliant.
The staff is equally committed to our motto, Games With Grit. We set the mood that the world is a dark and dangerous place– then provide the rules to make it so. We keep things dark, stark, and focused on the character and the action– two-fisted, kick-in-the-door gaming. That means delivering products with plenty of ‘crunchy bits’ for the players, and avoiding as much as possible the kind of syrupy ‘high fantasy’ prose that permeates some products. We believe the characters should define the world, not the other way around.
Bad Axe Games was founded by a staff of dedicated gamers, which by happy circumstance also includes professional writers, illustrators, lawyers, web designers, business managers, editors, graphic designers, and more. Bad Axe Games draws on this pool of creative and technical talent to bring their products to market.
Benjamin Durbin has nibbled around the edges of the RPG industry for many years, having done design work on collectible card games, video games, and toys, all the while enviously watching his friends in the industry from the sidelines. He’s ready to take a bite of the whole pie.
Andrew Hale is an artist that has been working in and out of the gaming industry since graduating from the Kansas City Art Institute in 1995. He resides in Kansas with his wife Sarah and daughter Mary Kathryn.
Bob Iliff has been associated with RPGs for over twenty years, the last eight of which has been in the industry instead of as a player only. His credits include Game Designer, League Coordinator, Convention Coordinator, Playtester, Rules Lawyer and, most importantly, Player.
Brad Kelley is a freelance graphic designer and interactive developer who over six years ago thought he had escaped working in the pits of despair, er, the gaming industry. A devoted desciple of all things gaming-related and Macintosh, Brad has been playing role playing games since high school… about the same time he discovered the world of Macintosh. Coincidence? Check out Brad’s previous gaming industry work at his website.
Keith Pogue has been playing D&D and other RPGs since 1976. Keith is a licensed attorney in the state of Illinois, although he only works for a few clients, including Bad Axe Games. His full time job is as a high school History teacher and football and track coach. Keith is currently working on a massive campaign taking characters from first to twentieth level in his world of the Olde Realm.