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Sunday, March 17, 2002

Bad Axe Games Enters d20 Publishing

Company Promises “Games With Grit”

March 17, 2002 (Lombard, IL) — The publishing community has a new colleague with the entry of Bad Axe Games, LLC. The company focuses on high-quality, professionally written and produced materials for players of the world’s most popular fantasy roleplaying game.

Drawing on the talents of professionals from within and without the industry, Bad Axe Games has a twofold approach: Provide great game materials from a genuine players’ perspective, and maintain the most professional standards in writing, design, illustration, and production.

“There are a limited number of top-notch d20 publishers out there who are able to keep their gamer roots and still maintain the level of professionalism that customers demand. Bad Axe Games is one of those companies,” says founder Benjamin Durbin. “It’s important to love gaming, and to find the time to play as often as possible, to really understand the rules and the players’ needs.

“You don’t have to sacrifice your gamer’s soul or your professionalism– they can co-exist. They have to, if you’re going to connect with your customers and deliver product that is both creative and rules compliant.”

The staff is equally committed to their motto, Games With Grit. “We set the mood that the world is a dark and dangerous place– then provide the rules to make it so. We keep things dark, stark, and focused on the character and the action– two-fisted, kick-in-the-door gaming. That means delivering products with plenty of ‘crunchy bits’ for the players, and avoiding as much as possible the kind of syrupy ‘high fantasy’ prose that permeates some products. We believe the characters should define the world, not the other way around.”

The Partners

Bad Axe Games was founded by a staff of dedicated gamers, which by happy circumstance also includes professional writers, illustrators, lawyers, web designers, business managers, editors, graphic designers, and more. Bad Axe Games draws on this pool of creative and technical talent to bring their products to market.

Benjamin Durbin has nibbled around the edges of the RPG industry for many years, having done design work on collectible card games, video games, and toys, all the while enviously watching his friends in the industry from the sidelines. He’s ready to take a bite of the whole pie.

Andrew Hale is an artist that has been working in and out of the gaming industry since graduating from the Kansas City Art Institute in 1995. He resides in Kansas with his wife Sarah and daughter Mary Kathryn.

posted by Durbin Benjamin at 5:46 pm  

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